Saturday 5:00pm to 8:00pm games
Acquire (Boardgame) 5:00pm to 8:00pm -- Hosted by David Broderick
This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Kingsburg (Boardgame) 5:00pm to 8:00pm -- Hosted by Denise Broderick
BGG Description: In Kingsburg, players are Lords sent from the King to administer frontier territories.
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.
At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?
BGG Description: In Kingsburg, players are Lords sent from the King to administer frontier territories.
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.
At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?
Pandemic (Boardgame) 5:00pm to 8:00pm -- Hosted by Crystal Broderick
Pandemic is a cooperative game. As members of the CDC, travel the world to combat and control diseases before they spread out of control!
Pandemic is a cooperative game. As members of the CDC, travel the world to combat and control diseases before they spread out of control!
Settlers of Catan (Boardgame) 5:00pm to 8:00pm -- Hosted by Jessica Broderick
BGG Descriptiom: In The Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, sheep, or stone - to build up their civilizations to get to 10 victory points and win the game.
BGG Descriptiom: In The Settlers of Catan, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards) - wood, grain, brick, sheep, or stone - to build up their civilizations to get to 10 victory points and win the game.
Shadows Over Camelot, 5:00pm to 8:00pm -- Hosted by Todd Boughn
(7 players). Shadows over Camelot is a cooperative/semi-cooperative hand management and deduction-based board game for 3-7 players.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests - ranging from defeating the Black Knight to the search for the Holy Grail. Completed Quests place white swords on the Round Table; failed Quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
On each knights' turn they take a 'heroic action', moving to a new Quest, building their hand or playing cards to advance the forces of good. However, they must also choose one of three evil actions, each of which will bring Camelot closer to defeat.
Moreover, one of the knights may be a Traitor - pretending to be a loyal member of the party but secretly hindering their fellows in subtle ways, biding their time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
Includes the Merlin's Company expansion.
(7 players). Shadows over Camelot is a cooperative/semi-cooperative hand management and deduction-based board game for 3-7 players.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests - ranging from defeating the Black Knight to the search for the Holy Grail. Completed Quests place white swords on the Round Table; failed Quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
On each knights' turn they take a 'heroic action', moving to a new Quest, building their hand or playing cards to advance the forces of good. However, they must also choose one of three evil actions, each of which will bring Camelot closer to defeat.
Moreover, one of the knights may be a Traitor - pretending to be a loyal member of the party but secretly hindering their fellows in subtle ways, biding their time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
Includes the Merlin's Company expansion.
Zhan Guo (Card Game) 5:00pm to 8:00pm -- Hosted by Marius van der Merwe
(2-4 players) Description: Between 230 and 221 B.C. the ambitious and young king of Qin, Ying Zheng, unified China, adding all the other so-called Warring States (ZhanGuo) to his empire. In ZhanGuo, you are the emperor's emissaries and you have been assigned the challenging task of contributing to the process of unifying the empire and helping to build The Great Wall. *Open to new players
(2-4 players) Description: Between 230 and 221 B.C. the ambitious and young king of Qin, Ying Zheng, unified China, adding all the other so-called Warring States (ZhanGuo) to his empire. In ZhanGuo, you are the emperor's emissaries and you have been assigned the challenging task of contributing to the process of unifying the empire and helping to build The Great Wall. *Open to new players