Friday Scheduled Games
Alhambra, 5:00pm to 6:30pm -- Hosted by Derek Bryan
Number of players:, 2-6, Run time: 45-60 minutes
In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.
The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve.
Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
Number of players:, 2-6, Run time: 45-60 minutes
In Alhambra, players are acquiring buildings to be placed within their Alhambra complex.
The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve.
Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins.
Clash of the Cards, 5:00pm to 11:00pm (new game every hour) -- Hosted by Fred Maldonado
Number of players: 2-6, Run time: 20-50 minutes
Description: CLASH of the CARDS is a high-speed, strategic battle card game in which you battle your opponents to steal cards and win hands. To win each hand of this rummy-style game, you collect armies (sets of 4). The first player to collect 2 armies wins the hand, and all players count points. Keep playing hands until someone reaches 1,000 points.
Each card in the game can be harnessed during battle. Use special cards to defend your armies, walk away from battle, slow down your opponents, or join battles you were not invited to in order to increase your chance at winning cards. This game allows you to set traps for other players and develop attack and defense strategies from your first turn.
Number of players: 2-6, Run time: 20-50 minutes
Description: CLASH of the CARDS is a high-speed, strategic battle card game in which you battle your opponents to steal cards and win hands. To win each hand of this rummy-style game, you collect armies (sets of 4). The first player to collect 2 armies wins the hand, and all players count points. Keep playing hands until someone reaches 1,000 points.
Each card in the game can be harnessed during battle. Use special cards to defend your armies, walk away from battle, slow down your opponents, or join battles you were not invited to in order to increase your chance at winning cards. This game allows you to set traps for other players and develop attack and defense strategies from your first turn.
Zeppelin Attack! (+expansion), 5:00pm to 6:30pm -- Hosted by Stephanie Bryant
Number of players: 2-4, Run time: 90 minutes (learning and play time)
Conquer the world with a flip of the cards!
Take over the world in Zeppelin Attack, a deck builder card game by Eric B. Vogel. Set in the world of Evil Hat Productions Spirit of the Century, you play villainous masterminds bent on world domination. Deploy your zeppelins, order your minions, and do whatever it takes to destroy your rivals. Zeppelin Attack contains everything you need to play this combat-oriented, fast-paced card game.
There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
(Deck building card game)
Number of players: 2-4, Run time: 90 minutes (learning and play time)
Conquer the world with a flip of the cards!
Take over the world in Zeppelin Attack, a deck builder card game by Eric B. Vogel. Set in the world of Evil Hat Productions Spirit of the Century, you play villainous masterminds bent on world domination. Deploy your zeppelins, order your minions, and do whatever it takes to destroy your rivals. Zeppelin Attack contains everything you need to play this combat-oriented, fast-paced card game.
There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.
(Deck building card game)
Cribbage, 6:00pm to 7:00pm -- Hosted by Jackie Campbell
Number of players: 3, Run time: 20 minutes per game
Cribbage, or crib, is a card game traditionally for two players, but commonly played with three, four or more, that involves playing and grouping cards in combinations which gain points. Cribbage has several distinctive features: the cribbage board used for score-keeping, the eponymous crib or box (a separate hand counting for the dealer), two distinct scoring stages (the play and the show) and a unique scoring system including points for groups of cards that total fifteen.
Number of players: 3, Run time: 20 minutes per game
Cribbage, or crib, is a card game traditionally for two players, but commonly played with three, four or more, that involves playing and grouping cards in combinations which gain points. Cribbage has several distinctive features: the cribbage board used for score-keeping, the eponymous crib or box (a separate hand counting for the dealer), two distinct scoring stages (the play and the show) and a unique scoring system including points for groups of cards that total fifteen.
Coup, 6:00pm to 7:00pm -- Hosted by Joel Cottam
Number of players: 2-10, Run time: 15 minutes per round
Bluff your way to be the last one standing.
Number of players: 2-10, Run time: 15 minutes per round
Bluff your way to be the last one standing.
Murder at Blood Manor, 6:00pm to 7:00pm -- Hosted by Braden Barty
Number of players: , Run time:
Murder at Blood Manor is the best Murder Mystery card game. Players draw and steal cards until someone discovers the suspect, finds the murder weapon and collects enough evidence to make an arrest. Think of Clue meets Exploding Kittens meets Uno. For Real! Check out the website www.bloodmanorgame.com
Number of players: , Run time:
Murder at Blood Manor is the best Murder Mystery card game. Players draw and steal cards until someone discovers the suspect, finds the murder weapon and collects enough evidence to make an arrest. Think of Clue meets Exploding Kittens meets Uno. For Real! Check out the website www.bloodmanorgame.com
Race to Adventure!, 6:00pm to 7:00pm -- Hosted by Scott Neves
Number of players: 5, Run time: 30 minutes
Number of players: 5, Run time: 30 minutes
Dungeons & Dragons 5e: Adventurers League (Treasure of the Broken Hoard) 7:00pm to 8:00pm -- Hosted by Stephanie Bryant
Number of players: 3-6, Run time: 1 hour
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Levels 1-2.
1-hour playing time, great "get your feet wet" introduction to D&D and Adventurer's League.
Number of players: 3-6, Run time: 1 hour
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well? Levels 1-2.
1-hour playing time, great "get your feet wet" introduction to D&D and Adventurer's League.
Mysterium, 7:00pm to 8:30pm -- Hosted by Alexander Montgomery
Number of players: 4-7, Run time: about 1 hour
In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
Number of players: 4-7, Run time: about 1 hour
In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.
Munchkin Marvel, 7:00pm to 8:30pm -- Hosted by Alex Bernard
Number of players: 3-6, Run time: 1-1/2 hours
Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards. Both expansions will be used. New players welcomed!
Number of players: 3-6, Run time: 1-1/2 hours
Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards. Both expansions will be used. New players welcomed!
Paperback 2 (Playtest), 7:00pm to 8:00pm -- Hosted by Jeff Beck
Number of players: 2-5, Run time: 30-60 minutes
Brief Description: Come try the sequel to what has been called the most unique word game in years. In Paperback, you play an aspiring author, working to finish kitschy paperback novels. Write the next great Western, Mystery, Romance or Adventure. Live the dream — and maybe pay the bills. Word-building meets deck-building. What's new in this version? You'll have to play to find out!
Open to new players.
Number of players: 2-5, Run time: 30-60 minutes
Brief Description: Come try the sequel to what has been called the most unique word game in years. In Paperback, you play an aspiring author, working to finish kitschy paperback novels. Write the next great Western, Mystery, Romance or Adventure. Live the dream — and maybe pay the bills. Word-building meets deck-building. What's new in this version? You'll have to play to find out!
Open to new players.
Ticket To Ride tournament, 7:00pm to 11:00pm -- Hosted by Rip Stead
Number of players: Up to 15, Run time: About 4 hours
Compete to build your trains and fulfil your tickets in a series of Ticket To Ride games including expansions. Prize awarded to the winner.
Number of players: Up to 15, Run time: About 4 hours
Compete to build your trains and fulfil your tickets in a series of Ticket To Ride games including expansions. Prize awarded to the winner.
Trailer Park Wars, 7:00pm to 8:00pm -- Hosted by Scott Neves
Number of players: 6, Run time: 1 hour
Number of players: 6, Run time: 1 hour
La Granja, 7:30pm to 10:00pm -- Hosted by Jed Maddocks
Number of players: 4, Run time: about 2 hours
Number of players: 4, Run time: about 2 hours
Clue, 8:00pm to 9:00pm -- Hosted by James Broderick
Number of players: up to 8, Run time: about 45-60 minutes
The classic game of mystery.
Number of players: up to 8, Run time: about 45-60 minutes
The classic game of mystery.
Dead Of Winter, 8:00pm to 11:00pm -- Hosted by Jon Case
Number of players: 3-5, Run time: 3 to 4 hours
Semi-cooperative game with a possible traitor in the group and everyone is also simultaneously working towards their own hidden objectives. A lot of suspense and suspicion. The game is long and complicated and involves fun storytelling aspects.
Number of players: 3-5, Run time: 3 to 4 hours
Semi-cooperative game with a possible traitor in the group and everyone is also simultaneously working towards their own hidden objectives. A lot of suspense and suspicion. The game is long and complicated and involves fun storytelling aspects.
Don't Turn Your Back, 8:00pm to 9:00pm -- Hosted by Scott Neves
Number of players: 4, Run time: 1 hour
Number of players: 4, Run time: 1 hour
Kingsburg, 8:00pm to 9:30pm -- Hosted by Denise Broderick
Number of players: 2-5, Run time: 90 minutes
In Kingsburg, players are Lords sent from the King to administer frontier territories.
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.
At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?
Number of players: 2-5, Run time: 90 minutes
In Kingsburg, players are Lords sent from the King to administer frontier territories.
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.
Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.
At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.
Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?
Jamaica, 8:30pm to 10:00pm -- Hosted by Derek Bryan
Number of players: 2-6, Run time: 30-60 minutes
This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.
Number of players: 2-6, Run time: 30-60 minutes
This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure). The winner is the player who best balances their position in the race with their success at the side goals.
King of Tokyo tournament 8:30pm to 11:00pm -- Hosted by Randon Stead
Number of players: up to 12, Run time: About 2-1/2 hours
Take the role of a giant creature and battle to become the King of Tokyo. Prize awarded to the winner.
Number of players: up to 12, Run time: About 2-1/2 hours
Take the role of a giant creature and battle to become the King of Tokyo. Prize awarded to the winner.
Colony, 9:00pm to 10:30pm -- Hosted by Alex Bernard
Number of players: 1-4, Run time: 1-1/2 hours
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. New players welcomed!
Number of players: 1-4, Run time: 1-1/2 hours
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. New players welcomed!
Roll For The Galaxy, 9:00pm to 11:00pm -- Hosted by Josh Broderick
Number of players: 2-5, Run time: 45 minutes
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
Number of players: 2-5, Run time: 45 minutes
Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!
This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game.
Robo Rally, 9:00pm to 11:00pm -- Hosted by Lisa Nelson
Number of players: 2-8, Run time: 1-2 hours
Open to new players, recommended ages 12 and up
In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order.
Play concepts include simultaneous action and movement programming.
Number of players: 2-8, Run time: 1-2 hours
Open to new players, recommended ages 12 and up
In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order.
Play concepts include simultaneous action and movement programming.
Dead Man's Draw, 9:30pm to 10:30pm -- Hosted by Scott Neves
Number of players: 4, Run time: 20 minutes per game
Number of players: 4, Run time: 20 minutes per game
Dread Curse, 10:30pm to 11:30pm -- Hosted by Scott Neves
Number of players: 3-8, Run time: 45 minutes
Number of players: 3-8, Run time: 45 minutes
The Golden Ages, 12:00am to 2:00am -- Hosted by Scott Neves
Number of players: 4, Run time: 2 hours
Number of players: 4, Run time: 2 hours