Scheduled Games For Saturday
Saturday 8:00am to 11:00am
Pipeline, 8:00am to 10:00am -- Hosted by Peter Chamberlain
Number of players: 2-4, Run time: 120 minutes (2 hours)
Description: The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry.
This is where you come in. Seeking to capitalize on this new opportunity, in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!
Century: Golem Edition, Eastern Mountains, 10:00am to 12:00pm -- Hosted by Tobyn Degraw
Number of Players: 2-4 players (Ages 12 and up), Approximate Run Time: 30 – 45 minutes
Description: In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.
Dark Moon, 9:00am to 10:30am -- Hosted by Alex Pierson
Number of players: 3-7, Run time: 60-75 minutes
Description: WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family!
DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.
You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.
At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?!
Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory!
Qwirkle, 9:00am to 10:30am -- Hosted by Carol Zerilli
Number of players: 2 to 4, Run time: 45 Minutes per Game
Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. Players score points by building rows and columns of tiles that are either all the same color or all the same shape, without creating duplicates.
Team 3 tournament, 9:00am to 11:00am
24 players (teams of 3), three-four consecutive games. Run time: 2 hours
n Team3, two 3-player teams race to construct the same card, depicting a stack of 3D Tetris shapes. The first player communicates the stack layout only in gestures. The second player narrates this to the third player, who must build the stack blindfolded. First team to complete six cards wins. Top four teams get a copy of the game.
Pipeline, 8:00am to 10:00am -- Hosted by Peter Chamberlain
Number of players: 2-4, Run time: 120 minutes (2 hours)
Description: The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement. Unable to keep up with demand, the government has only one option: privatizing the oil industry.
This is where you come in. Seeking to capitalize on this new opportunity, in Pipeline you start a company in the oil business. You will focus on building a much more efficient pipeline network in your refinery, hiring experts that provide valuable benefits over your competitors, and managing the logistics of purchasing and selling your refined oil in the various markets. You will need more than strong economic skills – carefully crafting an interweaving network of pipelines just might ensure your victory!
Century: Golem Edition, Eastern Mountains, 10:00am to 12:00pm -- Hosted by Tobyn Degraw
Number of Players: 2-4 players (Ages 12 and up), Approximate Run Time: 30 – 45 minutes
Description: In Century: Golem Edition – Eastern Mountains, players resume their roles as crystal traders and are now out exploring the Carvania mountain ranges and associated valleys seeking to establish a trade network.
Dark Moon, 9:00am to 10:30am -- Hosted by Alex Pierson
Number of players: 3-7, Run time: 60-75 minutes
Description: WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family!
DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.
You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.
At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?!
Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory!
Qwirkle, 9:00am to 10:30am -- Hosted by Carol Zerilli
Number of players: 2 to 4, Run time: 45 Minutes per Game
Qwirkle consists of 108 wooden blocks with six different shapes in six different colors. Players score points by building rows and columns of tiles that are either all the same color or all the same shape, without creating duplicates.
Team 3 tournament, 9:00am to 11:00am
24 players (teams of 3), three-four consecutive games. Run time: 2 hours
n Team3, two 3-player teams race to construct the same card, depicting a stack of 3D Tetris shapes. The first player communicates the stack layout only in gestures. The second player narrates this to the third player, who must build the stack blindfolded. First team to complete six cards wins. Top four teams get a copy of the game.
Saturday 11:00am to 2:00pm
Century Tournament, 11:00am to 2:00pm -- Hosted by Denise Broderick
Number of players: Up to 20, Run time: about 3 hours
Description: Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
(Multiple rounds will be played to determine a winner!)
Kemet, 11:00am to 1:00pm -- Hosted by Preston Kadleck
Number of players: 5, Run time: 2 hours
Description: Kemet players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
Fairies Journey, 11:00am to 2:00pm (three 1-hour sessions) -- Hosted by Colleen Norris
Number of players: 1-4, Run time: 20-40 minutes
Description: This fun, cooperative game has players moving fairies and a dragon as they search the woods for treasures.
The golden fairy is looking for gold, the blue fairy is looking for Red Ogres to turn them Blue and into their friends and the Green Dryad just loves the adventure of it all. Trying to keep them safe is the Purple Dragon that is stronger than them.
Will they complete their journey without the Ravens or the Ogres ruining their day.
This is a great game for families to play together.
Pitch Car, 12:00pm to 2:00pm -- Hosted by Tobyn Degraw
Number of players: 2-8 (All Ages), Run Time: 30 minutes
Description: Pitch car is a fun dexterity based game. In pitch car, players pick a car, build a track and use the flick technique to propel their racing car to the finish line! take the best trajectories using the safety railings, remain on your wheels and don’t get out of the track or the penalty won’t be far! a beautiful creation, this dexterity game is made of wood and is composed of 16 portions of track, allowing you to make a multitude of different tracks!
Century Tournament, 11:00am to 2:00pm -- Hosted by Denise Broderick
Number of players: Up to 20, Run time: about 3 hours
Description: Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:
- Establish a trade route (by taking a market card)
- Make a trade or harvest spices (by playing a card from hand)
- Fulfill a demand (by meeting a victory point card's requirements and claiming it)
- Rest (by taking back into your hand all of the cards you've played)
(Multiple rounds will be played to determine a winner!)
Kemet, 11:00am to 1:00pm -- Hosted by Preston Kadleck
Number of players: 5, Run time: 2 hours
Description: Kemet players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
Fairies Journey, 11:00am to 2:00pm (three 1-hour sessions) -- Hosted by Colleen Norris
Number of players: 1-4, Run time: 20-40 minutes
Description: This fun, cooperative game has players moving fairies and a dragon as they search the woods for treasures.
The golden fairy is looking for gold, the blue fairy is looking for Red Ogres to turn them Blue and into their friends and the Green Dryad just loves the adventure of it all. Trying to keep them safe is the Purple Dragon that is stronger than them.
Will they complete their journey without the Ravens or the Ogres ruining their day.
This is a great game for families to play together.
Pitch Car, 12:00pm to 2:00pm -- Hosted by Tobyn Degraw
Number of players: 2-8 (All Ages), Run Time: 30 minutes
Description: Pitch car is a fun dexterity based game. In pitch car, players pick a car, build a track and use the flick technique to propel their racing car to the finish line! take the best trajectories using the safety railings, remain on your wheels and don’t get out of the track or the penalty won’t be far! a beautiful creation, this dexterity game is made of wood and is composed of 16 portions of track, allowing you to make a multitude of different tracks!
2:00pm to 5:00pm
Concordia, 2:00pm to 4:00pm -- Hosted by Sharlynne Russo
Number of players: 2-5, Run time: 100 minutes
Description: Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!
Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
Dungeons & Dragons: Conquest of Nerath Board Game, 2:00pm to 5:00pm -- Hosted by Michael Bryant
Number of players: 2-4, Run time: 120-240 minutes
"War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival."
Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.
Sixes Tournament, 2:00pm to 4:30pm -- Hosted by Josh Broderick
Number of players: Up to 24, Run time: about 2-1/2 hours
Description: SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins.
Vindication, 2:00pm to 5:00pm -- Hosted by Charles Zerilli
Number of players: 2 to 4, Run time: 2 to 3 Hours
Thrown overboard for a life of wretchedness, you wash ashore an island, alone with nothing except the breath in your lungs and an undaunted spirit. Seek vindication after a life of greed and treachery
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat monsters in the ultimate goal of mastering heroic attributes and regaining your honor.
Carcassonne, 2:30pm to 4:00pm -- Hosted by Carol Zerilli
Number of players: 2-4, Run time: 45 Minutes per Game
Carcassonne is a tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their meeples. Players score points by having meeples on features as they're completed. The player who makes the most strategic placements of tiles and followers will score the most points and win the game.
Concordia, 2:00pm to 4:00pm -- Hosted by Sharlynne Russo
Number of players: 2-5, Run time: 100 minutes
Description: Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!
Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
- They allow a player to choose actions during the game.
- They are worth victory points (VPs) at the end of the game.
Dungeons & Dragons: Conquest of Nerath Board Game, 2:00pm to 5:00pm -- Hosted by Michael Bryant
Number of players: 2-4, Run time: 120-240 minutes
"War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival."
Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.
Sixes Tournament, 2:00pm to 4:30pm -- Hosted by Josh Broderick
Number of players: Up to 24, Run time: about 2-1/2 hours
Description: SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins.
Vindication, 2:00pm to 5:00pm -- Hosted by Charles Zerilli
Number of players: 2 to 4, Run time: 2 to 3 Hours
Thrown overboard for a life of wretchedness, you wash ashore an island, alone with nothing except the breath in your lungs and an undaunted spirit. Seek vindication after a life of greed and treachery
Through your advanced resource management, area control tactics, and freeform action selection, you’ll add companions to your party, acquire bizarre relics, attain potent character traits, and defeat monsters in the ultimate goal of mastering heroic attributes and regaining your honor.
Carcassonne, 2:30pm to 4:00pm -- Hosted by Carol Zerilli
Number of players: 2-4, Run time: 45 Minutes per Game
Carcassonne is a tile-laying game in which players fill in the countryside around the fortified city. Players choose from tiles that depict cities, roads, monasteries, and fields; each new tile placed creates an ever-expanding board on which players can then add their meeples. Players score points by having meeples on features as they're completed. The player who makes the most strategic placements of tiles and followers will score the most points and win the game.
5:00pm to 8:00pm
Ecos: First Continent, 5:00pm to 7:00pm -- Hosted by Michael Korologos
Number of players: 2-6, Run Time: 1-2hrs
Brief Description: What if the formation of Earth had gone differently? In ECOS: first continent players are forces of nature molding the Planet but with competing visions of its grandeur. You have the chance to create a part of the world similar but different to the one We know. Which landscapes habitats and species thrive will be up to you. Game play in ECOS is simultaneous.
Just One, 5:00pm to 7:00pm -- Hosted by David Broderick
Number of players: 3-7 (may be able to accomodate more), Run time: 20 min
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!
A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.
You have the choice – make the difference!
Small Historical Point:
Originally, Just One was called We Are The Word and was published by Fun Consortium.
Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components, add 50 new words, and change the name of the game. Following this new edition, the game went from having only a French edition to having a world-wide edition.
Witch Hunt (Age 13+ Recommended), 5:00pm to 8:00pm -- Hosted by Dizney Court
Number of players: 7-22, Run time: 30 to 90 minutes per game
Description: Witch Hunt is a large-group social deduction game (like Werewolf or Mafia). A group of Villagers must find and lynch the Witches among them during the day, while the Witches kill a target every night.
Unlike similar games, dead players on both teams continue to influence the game. Additionally, each player has a unique character with a simple ability--including the Witches. This means the abilities of the Witch team varies wildly game-to-game.
We have 2 talented hosts to run the games and have been hosting witch hunt nights for 2 years.
Trajan, 6:00pm to 8:30pm -- Hosted by David Bryant
Number of players: 2-4, Run time: 60–120 Min (30 min) per player
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.
The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.
A fun game with many paths to victory by the great game designer Stefan Feld.
Pathfinder (RPG), 7:00pm to 11:00pm -- Hosted by Leonard Pyatt
Number of players: 2-7, Run time: about 4 hours
Dungeons & Dragons Character Creation, 6:30pm to 7:30pm -- Hosted by Glenn and Jessica Burgess
Create a character for the 8:00pm Dungeons & Dragons 5e game
Ecos: First Continent, 5:00pm to 7:00pm -- Hosted by Michael Korologos
Number of players: 2-6, Run Time: 1-2hrs
Brief Description: What if the formation of Earth had gone differently? In ECOS: first continent players are forces of nature molding the Planet but with competing visions of its grandeur. You have the chance to create a part of the world similar but different to the one We know. Which landscapes habitats and species thrive will be up to you. Game play in ECOS is simultaneous.
Just One, 5:00pm to 7:00pm -- Hosted by David Broderick
Number of players: 3-7 (may be able to accomodate more), Run time: 20 min
Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!
A complete game is played over 13 cards. The goal is to get a score as close to 13 as possible. In case of a right answer, the players score 1 point. In case of wrong answer, they lose the current card as well as the top card of the deck. Thus losing 2 points. In case of lack of answer, the players only lose the current card, and therefore only 1 point.
You have the choice – make the difference!
Small Historical Point:
Originally, Just One was called We Are The Word and was published by Fun Consortium.
Repos Production bought the rights in early 2018 and adapted the game. The Sombrero-wearing Belgians decided to improve the quality of the components, add 50 new words, and change the name of the game. Following this new edition, the game went from having only a French edition to having a world-wide edition.
Witch Hunt (Age 13+ Recommended), 5:00pm to 8:00pm -- Hosted by Dizney Court
Number of players: 7-22, Run time: 30 to 90 minutes per game
Description: Witch Hunt is a large-group social deduction game (like Werewolf or Mafia). A group of Villagers must find and lynch the Witches among them during the day, while the Witches kill a target every night.
Unlike similar games, dead players on both teams continue to influence the game. Additionally, each player has a unique character with a simple ability--including the Witches. This means the abilities of the Witch team varies wildly game-to-game.
We have 2 talented hosts to run the games and have been hosting witch hunt nights for 2 years.
Trajan, 6:00pm to 8:30pm -- Hosted by David Bryant
Number of players: 2-4, Run time: 60–120 Min (30 min) per player
Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.
The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.
A fun game with many paths to victory by the great game designer Stefan Feld.
Pathfinder (RPG), 7:00pm to 11:00pm -- Hosted by Leonard Pyatt
Number of players: 2-7, Run time: about 4 hours
Dungeons & Dragons Character Creation, 6:30pm to 7:30pm -- Hosted by Glenn and Jessica Burgess
Create a character for the 8:00pm Dungeons & Dragons 5e game
8:00pm to 11:00pm
Dungeons & Dragons 5e, 8:00pm to 12:00am -- Hosted by Glenn and Jessica Burgess
Number of players: , Run time: about 4 hours
Orleans, 8:00pm to 9:30pm -- Hosted by Sharlynne Russo
Number of players: 2-4, Run time: 90 minutes
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Red Dragon Inn, 8:30pm to 10:00pm -- Hosted by Michael Bryant
Number of players: 2-4 or 4+, Run time: Two 45 minute sessions or One 90 minute session with six plus players
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
The four characters in the base game are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard. Expansion characters are available from Red Dragon Inn 2 and Red Dragon Inn 5 and possibly others.
Dungeons & Dragons 5e, 8:00pm to 12:00am -- Hosted by Glenn and Jessica Burgess
Number of players: , Run time: about 4 hours
Orleans, 8:00pm to 9:30pm -- Hosted by Sharlynne Russo
Number of players: 2-4, Run time: 90 minutes
During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Red Dragon Inn, 8:30pm to 10:00pm -- Hosted by Michael Bryant
Number of players: 2-4 or 4+, Run time: Two 45 minute sessions or One 90 minute session with six plus players
In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.
The four characters in the base game are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard. Expansion characters are available from Red Dragon Inn 2 and Red Dragon Inn 5 and possibly others.