Scheduled Games For Friday
Early Afternoon Games
Clank! Mummy's Curse, 11:00am to 12:00pm -- Hosted by Sharlynne Russo
Number of players: 4 (2 seats available), Run time: 1 hour
Description: Untold riches await inside the pyramids of the Ancients — but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?Clank! The Mummy's Curse, an expansion for Clank!: A Deck-Building Adventure, adds a wandering mummy to the pathways that players will explore as well as new artifacts to acquire in the depths of the pyramid!
Acquire, 1:00pm to 3:00pm -- Hosted by Rob Peck
Number of players: 6 (I will be taking one seat), Run time: 90
Description: This will be a great time. Come and play one of the classic and best American board games of all time (hey everybody has an opinion). You won't regret learning this game and will want to play again.
Published in 1964 by Sid Sackson as a 3M Bookshelf Series game then later by Avalon Hill and now Hasbro.
In Acquire, each player strategically invests in hotel chains, trying to retain a majority of stock. As the chains grow with tile placements, they also start merging, giving the majority stockholders of the acquired Hotel chain sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Colt Express, 1:00pm to 4:00pm -- Hosted by Nicholas Peck
Number of players: 2-6, 3-6 suggested, 5-6 recommended, Run time: 30-40 minutes (possibly up to an hour for new players)
Description: You are a robber on a train, can you be the one to steal the most money? Planning to play 3 times
Blackout Hong Kong, 2:00pm to 5:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 3 hours
Description:Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!
In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
Castles of Mad King Ludwig, 2:00pm to 3:30pm -- Hosted by Chris Russo
Number of players: 4 (2 seats available), Run time: 90 minutes
Description: In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
Monster Truck Madness (Playtest), 2:00pm to 5:00pm -- Hosted by Feanor Kelsick
Number of players: 2-6, Run time: 30-45 mins
Description: What happens when you throw a pack of crazy Monster Trucks, a limited supply of Nitro, and a bunch of irresponsible drivers on a race-track? Monster Truck Madness!
In this no-holds-barred, competitive, demo-derby racer there is only one rule - win! Will you choose to out-race, outmaneuver, or simply demolish your opponents on the way to the finish line? Jam packed with high horse-power action, questionable tactics and head-to-head collision, MTM is a diesel-fueled dash to the finish line!
Throw in innovative Braking and Damage systems, 10 mean Monsters with unique abilities and play-styles, and the ability to Upgrade your Truck with a slew of outrageous Augments and you have a recipe for all out Vehicular Warfare!
This is a playtest game. Join in to play and then give your feedback!
Wizard Kings, 2:00pm to 4:30pm -- Hosted by Josh Broderick
Number of players: 4, Run time: 150 minutes (2-1\2 hours)
Description: Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition.Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Orleans, 3:00pm to 5:00pm -- Hosted by Jed Maddocks
Number of players: 3, Run time: 2 hours
Description:During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Enchanters, 4:00pm to 7:00pm -- Hosted by Liz Nicoll
Number of players: 4, Run time: 90-120 minutes
Description: In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon.
Terraforming Mars, 3:30pm to 6:30pm -- Hosted by Rob Peck
Number of players: Up to 5 (I will be taking 1 slot), Run time: 2 to 3 hours
Description: This multi-award-winning European style board game has players controlling large corporations that are vying to be the biggest contributor to terraforming Mars. Lots of fun. https://boardgamegeek.com/boardgame/167791/terraforming-mars.
Clank! Mummy's Curse, 11:00am to 12:00pm -- Hosted by Sharlynne Russo
Number of players: 4 (2 seats available), Run time: 1 hour
Description: Untold riches await inside the pyramids of the Ancients — but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek?Clank! The Mummy's Curse, an expansion for Clank!: A Deck-Building Adventure, adds a wandering mummy to the pathways that players will explore as well as new artifacts to acquire in the depths of the pyramid!
Acquire, 1:00pm to 3:00pm -- Hosted by Rob Peck
Number of players: 6 (I will be taking one seat), Run time: 90
Description: This will be a great time. Come and play one of the classic and best American board games of all time (hey everybody has an opinion). You won't regret learning this game and will want to play again.
Published in 1964 by Sid Sackson as a 3M Bookshelf Series game then later by Avalon Hill and now Hasbro.
In Acquire, each player strategically invests in hotel chains, trying to retain a majority of stock. As the chains grow with tile placements, they also start merging, giving the majority stockholders of the acquired Hotel chain sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.
Colt Express, 1:00pm to 4:00pm -- Hosted by Nicholas Peck
Number of players: 2-6, 3-6 suggested, 5-6 recommended, Run time: 30-40 minutes (possibly up to an hour for new players)
Description: You are a robber on a train, can you be the one to steal the most money? Planning to play 3 times
Blackout Hong Kong, 2:00pm to 5:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 3 hours
Description:Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to it has quickly dissolved. Even the most mundane tasks have become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!
In Alexander Pfister's Blackout: Hong Kong, you have to manage ever-changing resources and a network of various specialists to keep Hong Kong from descending into chaos while also staying ahead of your rivals.
Castles of Mad King Ludwig, 2:00pm to 3:30pm -- Hosted by Chris Russo
Number of players: 4 (2 seats available), Run time: 90 minutes
Description: In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.
After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.
Monster Truck Madness (Playtest), 2:00pm to 5:00pm -- Hosted by Feanor Kelsick
Number of players: 2-6, Run time: 30-45 mins
Description: What happens when you throw a pack of crazy Monster Trucks, a limited supply of Nitro, and a bunch of irresponsible drivers on a race-track? Monster Truck Madness!
In this no-holds-barred, competitive, demo-derby racer there is only one rule - win! Will you choose to out-race, outmaneuver, or simply demolish your opponents on the way to the finish line? Jam packed with high horse-power action, questionable tactics and head-to-head collision, MTM is a diesel-fueled dash to the finish line!
Throw in innovative Braking and Damage systems, 10 mean Monsters with unique abilities and play-styles, and the ability to Upgrade your Truck with a slew of outrageous Augments and you have a recipe for all out Vehicular Warfare!
This is a playtest game. Join in to play and then give your feedback!
Wizard Kings, 2:00pm to 4:30pm -- Hosted by Josh Broderick
Number of players: 4, Run time: 150 minutes (2-1\2 hours)
Description: Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition.Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Orleans, 3:00pm to 5:00pm -- Hosted by Jed Maddocks
Number of players: 3, Run time: 2 hours
Description:During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Enchanters, 4:00pm to 7:00pm -- Hosted by Liz Nicoll
Number of players: 4, Run time: 90-120 minutes
Description: In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon.
Terraforming Mars, 3:30pm to 6:30pm -- Hosted by Rob Peck
Number of players: Up to 5 (I will be taking 1 slot), Run time: 2 to 3 hours
Description: This multi-award-winning European style board game has players controlling large corporations that are vying to be the biggest contributor to terraforming Mars. Lots of fun. https://boardgamegeek.com/boardgame/167791/terraforming-mars.
5:00pm to 8:00pm
Sagrada, 4:00pm to 5:00pm -- Hosted by Stephanie Bryant
Number of players: 2-6, Run time: 30 minutes - 1 hour
Description: As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last.
Munchkin, 5:00pm to 7:00pm -- Hosted by Mark Curtiss
Number of players: 3-6, Run time: 1-2 hours
Description: Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.
Risk, 5:00pm to 10:00pm -- Hosted by Chantel Jones
Number of players: 6, Run time: 5 hours
Description: a game of Global Domination
Chantel will play the black army
Spirit Island, 5:00pm to 7:00pm -- Hosted by Don Brown
Number of players: 4, Run time: 2 hours
Description: Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
Underwater Cities, 5:00pm to 8:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 3 hours
Description: In Underwater Cities, which takes about 30-45 minutes per players, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win
Tiny Epic Kingdoms, 6:00pm to 9:00pm -- Hosted by Nicholas Peck
Number of players: 2-5, Run time: approx 30 mins
Description: You are a tiny kingdom with big ambitions, but there's not room for everyone to succeed... (plan on playing many times over.)
Sagrada, 4:00pm to 5:00pm -- Hosted by Stephanie Bryant
Number of players: 2-6, Run time: 30 minutes - 1 hour
Description: As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last.
Munchkin, 5:00pm to 7:00pm -- Hosted by Mark Curtiss
Number of players: 3-6, Run time: 1-2 hours
Description: Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.
Risk, 5:00pm to 10:00pm -- Hosted by Chantel Jones
Number of players: 6, Run time: 5 hours
Description: a game of Global Domination
Chantel will play the black army
Spirit Island, 5:00pm to 7:00pm -- Hosted by Don Brown
Number of players: 4, Run time: 2 hours
Description: Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
Underwater Cities, 5:00pm to 8:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 3 hours
Description: In Underwater Cities, which takes about 30-45 minutes per players, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win
Tiny Epic Kingdoms, 6:00pm to 9:00pm -- Hosted by Nicholas Peck
Number of players: 2-5, Run time: approx 30 mins
Description: You are a tiny kingdom with big ambitions, but there's not room for everyone to succeed... (plan on playing many times over.)
8:00pm to 11:00pm
Character Creation for D&D 5e, 7:00pm to 8:00pm -- Hosted by Glenn and Jessica Burgess
D&D 5e Tomb of annihilation, 8:00pm to 12:00am+ -- Hosted by Glenn and Jessica Burgess
Number of players: Run time: 4 or more hours
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. (Glenn) D&D 5e Rules light role-play heavy game - Friday 8pm-12am+ Great for beginners or anyone who wants a laid-back "Homebrewed" game
7 Wonders DUEL Tournament, 8:00pm to 11:00pm -- Hosted by David Broderick
Number of players: 10, Run time: 3 hour block
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.
What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.
Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.
Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.
A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins
Kingdom Death Monster (18+ only), 8:00pm to 11:00pm -- Hosted by Mark Curtiss
Number of players: 1-4 (6 with rules variant, much much harder with 6)
Run time: 1-3 hours ( might need another session to complete the starting campaign)
Description: Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.
Slap Shot Tournament, 9:00pm to 10:00pm -- Hosted by Jackie Campbell
Number of Players: 2-10, Run Time: 30 Minutes
A tournament with two games at the same time will take place and the top six players will compete in one final game to determine a winner. The winner gets a copy of the game.
Description: Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat.
Character Creation for D&D 5e, 7:00pm to 8:00pm -- Hosted by Glenn and Jessica Burgess
D&D 5e Tomb of annihilation, 8:00pm to 12:00am+ -- Hosted by Glenn and Jessica Burgess
Number of players: Run time: 4 or more hours
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. (Glenn) D&D 5e Rules light role-play heavy game - Friday 8pm-12am+ Great for beginners or anyone who wants a laid-back "Homebrewed" game
7 Wonders DUEL Tournament, 8:00pm to 11:00pm -- Hosted by David Broderick
Number of players: 10, Run time: 3 hour block
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.
What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.
Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.
Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.
A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins
Kingdom Death Monster (18+ only), 8:00pm to 11:00pm -- Hosted by Mark Curtiss
Number of players: 1-4 (6 with rules variant, much much harder with 6)
Run time: 1-3 hours ( might need another session to complete the starting campaign)
Description: Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.
Slap Shot Tournament, 9:00pm to 10:00pm -- Hosted by Jackie Campbell
Number of Players: 2-10, Run Time: 30 Minutes
A tournament with two games at the same time will take place and the top six players will compete in one final game to determine a winner. The winner gets a copy of the game.
Description: Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat.