Scheduled Games For Saturday
Saturday 8:00am to 11:00am
AuZtralia, 8:00am to 11:00am -- Hosted by Dion Garner
Number of players: 3, Run time: 3 hours
Description: AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.
Everything you do in the game costs time, which is one of AuZtralia's most valued resources.
At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.
You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.
Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.
Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?
Catan National Qualifier Preliminary Tournament, 8:00am to 2:00pm -- Hosted by BryceCon
Number of players: No limit, Run time: up to 6 hours (depending on game play)
In the preliminary round, all participants will play three games with the base Catan. The 16 top ranking players of the preliminary tournament will move on to the semi-final round.
Concordia, 8:00am to 9:40am -- Hosted by Marius van der Merwe
Number of Players: 2-5, Run time: 100 minutes
Description: Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
Near and Far, 8:00am to 10:00am -- Hosted by Mark Curtiss
Number of players: 2-4, Run time: 1-2 hours
Description: n Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.
Terra Mystica, 8:00am to 11:am -- Hosted by Nicholas Peck
Number of players: 2-5, Run time: approx. 40-45 mins per player
Description:In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. (plan on playing two games, preferably with some of the same group)
Viticulture, 8:30am to 10:00am -- Hosted by Don Brown
Number of players: 6, Run time: 90 minutes
Description: In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
AuZtralia, 8:00am to 11:00am -- Hosted by Dion Garner
Number of players: 3, Run time: 3 hours
Description: AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.
Everything you do in the game costs time, which is one of AuZtralia's most valued resources.
At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes.
You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.
Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.
Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?
Catan National Qualifier Preliminary Tournament, 8:00am to 2:00pm -- Hosted by BryceCon
Number of players: No limit, Run time: up to 6 hours (depending on game play)
In the preliminary round, all participants will play three games with the base Catan. The 16 top ranking players of the preliminary tournament will move on to the semi-final round.
Concordia, 8:00am to 9:40am -- Hosted by Marius van der Merwe
Number of Players: 2-5, Run time: 100 minutes
Description: Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious!Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities that produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:
- They allow a player to choose actions during the game.
- They are worth victory points (VPs) at the end of the game.
Near and Far, 8:00am to 10:00am -- Hosted by Mark Curtiss
Number of players: 2-4, Run time: 1-2 hours
Description: n Near and Far, you and up to three friends explore many different maps in a search for the Last Ruin, recruiting adventurers, hunting for treasure, and competing to be the most storied traveler. You must collect food and equipment at town for long journeys to mysterious locales, making sure not to forget enough weapons to fight off bandits, living statues, and rusty robots! Sometimes in your travels you'll run into something unique and one of your friends will read what happens to you from a book of stories, giving you a choice of how to react, creating a new and memorable tale each time you play.
Terra Mystica, 8:00am to 11:am -- Hosted by Nicholas Peck
Number of players: 2-5, Run time: approx. 40-45 mins per player
Description:In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. (plan on playing two games, preferably with some of the same group)
Viticulture, 8:30am to 10:00am -- Hosted by Don Brown
Number of players: 6, Run time: 90 minutes
Description: In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.
Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.
Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.
Saturday 11:00am to 2:00pm
Endeavor: Age of Sail, 11:00am to 12:30pm -- Hosted by Landen Johnson
Number of players: 4 seats available, Run time: 60-90 minutes (longer if learning for first time), may be able to play twice.
Description: In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
Kindgom Death Monster (continued from Friday), 11:00am to 2:00pm -- Hosted by Mark Curtiss
Carpe Diem, 1:00pm to 2:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 1 hour
Description:The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative district to score as many prestige points as possible. The novel way to get to the individual buildings of his district, and the varied display of the many different score cards makes the game to an unusual and very varied strategy game of the successful author Stefan Feld.
Sagrada, 1:00pm to 2:00pm -- Hosted by Stephanie Bryant
Number of players: 2-6, Run time: 30 minutes - 1 hour
Description: As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last.
Endeavor: Age of Sail, 11:00am to 12:30pm -- Hosted by Landen Johnson
Number of players: 4 seats available, Run time: 60-90 minutes (longer if learning for first time), may be able to play twice.
Description: In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.
Kindgom Death Monster (continued from Friday), 11:00am to 2:00pm -- Hosted by Mark Curtiss
Carpe Diem, 1:00pm to 2:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 1 hour
Description:The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative district to score as many prestige points as possible. The novel way to get to the individual buildings of his district, and the varied display of the many different score cards makes the game to an unusual and very varied strategy game of the successful author Stefan Feld.
Sagrada, 1:00pm to 2:00pm -- Hosted by Stephanie Bryant
Number of players: 2-6, Run time: 30 minutes - 1 hour
Description: As a skilled artisan, you will use tools-of-the-trade and careful planning to construct a stained glass window masterpiece in the Sagrada Familia. Players will take turns drafting glass pieces, represented by dice; carefully choosing where to place each one in their window. Windows have unique color and shade requirements, and similar dice may never be adjacent so placing each die is more challenging than the last.
2:00pm to 5:00pm
Azul Tournament, 2:00pm to 5:00pm -- Hosted by David Broderick
Number of players: 16, Run time: 3 hour block
Description: Spiel des Jahres winner 2018!
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Duckaiju Tournament, 2:00pm to 3:30pm -- Hosted by Tyrell Wood
Dreeple Wars Tournament, 3:30pm to 5:30pm -- Hosted by Tyrell Wood
Duckaiju:
There will be a teaching session from the designer prior to starting the tournament.
The tournament will be set up for up to 6 players per game for the first round. The top two high scores from the first round will advance to the final round.
The Final round will consist of up to 6 players. The winner of the final round will take home a copy of Duckaiju with Kickstarter Promo Cards.
Welcome to the Duckaiju. You have been found worthy to participate in the production of Kaijuice. You will be guided by other Acolytes in this process. As you unlock more talents and abilities your value will attract those Devout members who want you to succeed within the organization. Whoever has the most points at the end wins. Be careful not to acquire too many Kaiju-Beans. They will make you sick. Pull up a stool and let’s get you started with your... um... administration.
Setup with three decks having four face up cards in the center of the table. Players play cards in front of themselves so you never have to hold anything in your hand because we are an open book in this organization.
The game is played over several rounds in which players take one action each doing the following:
-Acquiring Duckaiju, Acolytes, or Devout cards
-Producing or trading Kaijuice
-Performing card specific actions.
Each card and Kaijuice gen is worth victory points at the end of the game. Whoever has the most victory points at game end, wins. Be weary of the Kaiju-Bean. Too many of those and you could lose.
Dreeple Wars:
There will be a teaching session from the designer prior to starting the tournament.
The tournament will be set up for up to 8 players per game for the first round. The top three high scores from the first round will advance to the final round.
The Final round will consist of up to 6 players. The winner of the final round will take home a copy of Dreeple Wars with the Kickstarter Promo Watcher Dragon.
Players assume the role of 1 of 8 dragons, each with a different special ability ready to consume the land before them. The game is played over a series of rounds that involve each player taking 1 action each round accounting for little or no downtime. The game can last up to 45 minutes with 4 players. Actions include:
Fly and Gather
Fly and Fight
Rest/Heal
Players are trying to Decimate the most lands and gather the most magical coins and Dragon gems before all the magical coins are gone or the land is completely decimated. Players roll dice for combat but can heavily influence their die results by discarding magical coins with special powers. If you decimate a land with a Dragon gem on it, you also take on the special ability of that Dragon making you more powerful. There is no player elimination and whomever has the most VP at the end of the game is declared the winner!
Isle of Skye, 2:00pm to 3:00pm and 3:00pm to 4:00pm -- Hosted by Carly Johnson
Number of players: 4 seats available, Run time: 30-50 minutes (longer if learning for first time), may be able to play twice.
Description: In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible.
Gùgōng, 2:00pm to 3:30pm and 3:30pm to 5:00pm-- Hosted by Landen Johnson
Number of players: 4 seats available, Run time: 60-90 minutes (longer if learning for first time), may be able to play twice.
Description: Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player has to be of a higher value than the one you receive, forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China, sail down the Grand Canal, purchase precious jade, help construct the Great Wall, secure advantages through decrees, influence the game through intrigue, and ultimately, receive an audience with the emperor. If only 1 player succeeds in doing so, he wins. If several players succeed, the player with the most VPs among those players wins the game.
Enchanters, 3:00pm to 6:00pm -- Hosted by Liz Nicoll
Number of players: 4, Run time: 90-120 minutes
Description: In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon.
Tokyo Metro, 3:00pm to 5:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 2 hours
Description: In TOKYO METRO, players take on the role of private investors looking to build up stations across Tokyo, speculate on train lines, and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement, which opens up three possibilities:
Walking and riding trains across the Metro map, in order to build new stations at advantageous locations for income when trains pass through.
Investment into train lines, either by purchasing stock and becoming a shareholder in the line, or by speculating on a train line you do not own stock in, in order to potentially double your speculation.
Build up your available actions, by purchasing more action discs, purchasing discarded action cards for personal use, or gaining tokens for a specific use.
With route planning, investing, speculating, area control, and a real replication of the Tokyo area, TOKYO METRO brings a heavy economic twist to the TOKYO series!
—description from the publisher
Azul Tournament, 2:00pm to 5:00pm -- Hosted by David Broderick
Number of players: 16, Run time: 3 hour block
Description: Spiel des Jahres winner 2018!
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
Duckaiju Tournament, 2:00pm to 3:30pm -- Hosted by Tyrell Wood
Dreeple Wars Tournament, 3:30pm to 5:30pm -- Hosted by Tyrell Wood
Duckaiju:
There will be a teaching session from the designer prior to starting the tournament.
The tournament will be set up for up to 6 players per game for the first round. The top two high scores from the first round will advance to the final round.
The Final round will consist of up to 6 players. The winner of the final round will take home a copy of Duckaiju with Kickstarter Promo Cards.
Welcome to the Duckaiju. You have been found worthy to participate in the production of Kaijuice. You will be guided by other Acolytes in this process. As you unlock more talents and abilities your value will attract those Devout members who want you to succeed within the organization. Whoever has the most points at the end wins. Be careful not to acquire too many Kaiju-Beans. They will make you sick. Pull up a stool and let’s get you started with your... um... administration.
Setup with three decks having four face up cards in the center of the table. Players play cards in front of themselves so you never have to hold anything in your hand because we are an open book in this organization.
The game is played over several rounds in which players take one action each doing the following:
-Acquiring Duckaiju, Acolytes, or Devout cards
-Producing or trading Kaijuice
-Performing card specific actions.
Each card and Kaijuice gen is worth victory points at the end of the game. Whoever has the most victory points at game end, wins. Be weary of the Kaiju-Bean. Too many of those and you could lose.
Dreeple Wars:
There will be a teaching session from the designer prior to starting the tournament.
The tournament will be set up for up to 8 players per game for the first round. The top three high scores from the first round will advance to the final round.
The Final round will consist of up to 6 players. The winner of the final round will take home a copy of Dreeple Wars with the Kickstarter Promo Watcher Dragon.
Players assume the role of 1 of 8 dragons, each with a different special ability ready to consume the land before them. The game is played over a series of rounds that involve each player taking 1 action each round accounting for little or no downtime. The game can last up to 45 minutes with 4 players. Actions include:
Fly and Gather
Fly and Fight
Rest/Heal
Players are trying to Decimate the most lands and gather the most magical coins and Dragon gems before all the magical coins are gone or the land is completely decimated. Players roll dice for combat but can heavily influence their die results by discarding magical coins with special powers. If you decimate a land with a Dragon gem on it, you also take on the special ability of that Dragon making you more powerful. There is no player elimination and whomever has the most VP at the end of the game is declared the winner!
Isle of Skye, 2:00pm to 3:00pm and 3:00pm to 4:00pm -- Hosted by Carly Johnson
Number of players: 4 seats available, Run time: 30-50 minutes (longer if learning for first time), may be able to play twice.
Description: In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible.
Gùgōng, 2:00pm to 3:30pm and 3:30pm to 5:00pm-- Hosted by Landen Johnson
Number of players: 4 seats available, Run time: 60-90 minutes (longer if learning for first time), may be able to play twice.
Description: Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player has to be of a higher value than the one you receive, forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China, sail down the Grand Canal, purchase precious jade, help construct the Great Wall, secure advantages through decrees, influence the game through intrigue, and ultimately, receive an audience with the emperor. If only 1 player succeeds in doing so, he wins. If several players succeed, the player with the most VPs among those players wins the game.
Enchanters, 3:00pm to 6:00pm -- Hosted by Liz Nicoll
Number of players: 4, Run time: 90-120 minutes
Description: In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon.
Tokyo Metro, 3:00pm to 5:00pm -- Hosted by Dion Garner
Number of players: 3, Run time: 2 hours
Description: In TOKYO METRO, players take on the role of private investors looking to build up stations across Tokyo, speculate on train lines, and comprise a shared network to benefit multiple parties. The core of the game is built around worker placement, which opens up three possibilities:
Walking and riding trains across the Metro map, in order to build new stations at advantageous locations for income when trains pass through.
Investment into train lines, either by purchasing stock and becoming a shareholder in the line, or by speculating on a train line you do not own stock in, in order to potentially double your speculation.
Build up your available actions, by purchasing more action discs, purchasing discarded action cards for personal use, or gaining tokens for a specific use.
With route planning, investing, speculating, area control, and a real replication of the Tokyo area, TOKYO METRO brings a heavy economic twist to the TOKYO series!
—description from the publisher
5:00pm to 8:00pm
The Last Spike, 5:00pm to 7:00pm -- Hosted by Jackie Campbell
Number of players: 3-5, Run time: 45 minutes (will be run 2 times)
Description: In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid.Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board.
On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city.
Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.
When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.
Wizard Kings, 5:00pm to 7:30pm -- Hosted by Josh Broderick
Number of players: 4, Run time: 150 minutes (2-1\2 hours)
Description: Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition.Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Joking Hazard (18+ only), 6:00pm to 8:00pm -- Hosted by Mark Curtiss
Number of players: 3-10, Run time: 30-90 minutes
Description: Joking Hazard is an EXTREMELY not-for-kids party game from the minds of Cyanide & Happiness, the hit webcomic.
Three or more players compete to build funny and terrible comics about friendship, violence, sex, and everything in between.
360 panel cards (including 10 add-your-own-words cards) combine to form millions of awful situations, and sometimes nice ones.
High quality cards can be burned for heat after society collapses.
Barrage, 6:00pm to 9:00pm -- Hosted by Dion Garner
Number of players: 3
Run time: 3 hours
Description: In the dystopic 1930s, the industrial revolution pushed to the limit the exploitation of fossil-based resources, and now only powerful and unlimited hydroelectric energy is available to fulfill the thirst for power of the massive machines and unstoppable engineering progress.
Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.
Barrage includes two innovative and challenging mechanisms. First, the construction wheel has to be managed by players to carefully plan their actions and handle their machineries since both your action tokens and resources are stored on the wheel and come back only after a full wheel round is completed. The more you construct and perform maintenance on your wheel, the earlier that resources and actions return to you.
Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches dams downstream), raise their dams to increase capacity, and build long tunnels to divert water to their powerhouses. Water is never consumed — its flow is just used to produce energy — and released in the rivers, so you have to strategically place your dams to recover water diverted by you and other players.
Over five rounds, players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to increase their machineries to acquire new and more efficient construction actions and to build and activate special unique effect buildings to customize their own developing strategy.
Monster Truck Madness (Playtest), 6:00pm to 11:00pm -- Hosted by Feanor Kelsick
Number of players: 2-6, Run time: 30-45 mins
Description: What happens when you throw a pack of crazy Monster Trucks, a limited supply of Nitro, and a bunch of irresponsible drivers on a race-track? Monster Truck Madness!
In this no-holds-barred, competitive, demo-derby racer there is only one rule - win! Will you choose to out-race, outmaneuver, or simply demolish your opponents on the way to the finish line? Jam packed with high horse-power action, questionable tactics and head-to-head collision, MTM is a diesel-fueled dash to the finish line!
Throw in innovative Braking and Damage systems, 10 mean Monsters with unique abilities and play-styles, and the ability to Upgrade your Truck with a slew of outrageous Augments and you have a recipe for all out Vehicular Warfare!
This is a playtest game. Join in to play and then give your feedback!
Clank! 7:00pm to 8:00pm -- Hosted by Don Brown
Number of players: 4, Run time: 30-60 minutes
Description: Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
The Last Spike, 5:00pm to 7:00pm -- Hosted by Jackie Campbell
Number of players: 3-5, Run time: 45 minutes (will be run 2 times)
Description: In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid.Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board.
On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city.
Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.
When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.
Wizard Kings, 5:00pm to 7:30pm -- Hosted by Josh Broderick
Number of players: 4, Run time: 150 minutes (2-1\2 hours)
Description: Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition.Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time.
Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play.
Joking Hazard (18+ only), 6:00pm to 8:00pm -- Hosted by Mark Curtiss
Number of players: 3-10, Run time: 30-90 minutes
Description: Joking Hazard is an EXTREMELY not-for-kids party game from the minds of Cyanide & Happiness, the hit webcomic.
Three or more players compete to build funny and terrible comics about friendship, violence, sex, and everything in between.
360 panel cards (including 10 add-your-own-words cards) combine to form millions of awful situations, and sometimes nice ones.
High quality cards can be burned for heat after society collapses.
Barrage, 6:00pm to 9:00pm -- Hosted by Dion Garner
Number of players: 3
Run time: 3 hours
Description: In the dystopic 1930s, the industrial revolution pushed to the limit the exploitation of fossil-based resources, and now only powerful and unlimited hydroelectric energy is available to fulfill the thirst for power of the massive machines and unstoppable engineering progress.
Barrage is a resource management and strategic placement game in which players compete to build their majestic dams, raise them to increase their storing capacity of precious water, and deliver all the potential power through pressure tunnels connected to powerhouse energy turbines. Each player represents one of the international companies who are gathering machineries, innovative patents, and brilliant engineers to claim the best locations to capture and exploit the water power of a contested Alpine region crossed by rivers.
Barrage includes two innovative and challenging mechanisms. First, the construction wheel has to be managed by players to carefully plan their actions and handle their machineries since both your action tokens and resources are stored on the wheel and come back only after a full wheel round is completed. The more you construct and perform maintenance on your wheel, the earlier that resources and actions return to you.
Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches dams downstream), raise their dams to increase capacity, and build long tunnels to divert water to their powerhouses. Water is never consumed — its flow is just used to produce energy — and released in the rivers, so you have to strategically place your dams to recover water diverted by you and other players.
Over five rounds, players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to increase their machineries to acquire new and more efficient construction actions and to build and activate special unique effect buildings to customize their own developing strategy.
Monster Truck Madness (Playtest), 6:00pm to 11:00pm -- Hosted by Feanor Kelsick
Number of players: 2-6, Run time: 30-45 mins
Description: What happens when you throw a pack of crazy Monster Trucks, a limited supply of Nitro, and a bunch of irresponsible drivers on a race-track? Monster Truck Madness!
In this no-holds-barred, competitive, demo-derby racer there is only one rule - win! Will you choose to out-race, outmaneuver, or simply demolish your opponents on the way to the finish line? Jam packed with high horse-power action, questionable tactics and head-to-head collision, MTM is a diesel-fueled dash to the finish line!
Throw in innovative Braking and Damage systems, 10 mean Monsters with unique abilities and play-styles, and the ability to Upgrade your Truck with a slew of outrageous Augments and you have a recipe for all out Vehicular Warfare!
This is a playtest game. Join in to play and then give your feedback!
Clank! 7:00pm to 8:00pm -- Hosted by Don Brown
Number of players: 4, Run time: 30-60 minutes
Description: Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow.Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive!
8:00pm to 11:00pm
Character Creation for D&D 5e, 7:00pm to 8:00pm -- Hosted by Glenn and Jessica Burgess
D&D 5e Tomb of Annihilation, 8:00pm to 12:00am+ -- Hosted by Glenn and Jessica Burgess
Number of players: Run time: 4 or more hours
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. (Glenn) D&D 5e Rules light role-play heavy game - Friday 8pm-12am+ Great for beginners or anyone who wants a laid-back "Homebrewed" game
Camel Up, 8:00pm to 9:00pm -- Hosted by Jennifer Eames
Number of players: 2-8, Run time: 30-60 minutes
Description: In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
Dungeons and Dragons 5e, 8:00pm to 11:00pm -- Hosted by Mark Curtiss
Number of players: ,Run time:
(More info to come)
Catan National Qualifier Semi-Final Tournament, 9:00pmm to 11:00pm -- Hosted by BryceCon
Number of players: Top 16, Run time: 2 hours (depending on game play)
The 16 top ranking players of the preliminary tournament will play in a semi-final round. The 4 top ranking players from the semi-finals will move on to the final round.
Orleans, 9:00pm to 11:00pm -- Hosted by Jed Maddocks
Number of players: 3, Run time: 2 hours
Description:During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.
Character Creation for D&D 5e, 7:00pm to 8:00pm -- Hosted by Glenn and Jessica Burgess
D&D 5e Tomb of Annihilation, 8:00pm to 12:00am+ -- Hosted by Glenn and Jessica Burgess
Number of players: Run time: 4 or more hours
Dare to defy death in this adventure for the world’s greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. (Glenn) D&D 5e Rules light role-play heavy game - Friday 8pm-12am+ Great for beginners or anyone who wants a laid-back "Homebrewed" game
Camel Up, 8:00pm to 9:00pm -- Hosted by Jennifer Eames
Number of players: 2-8, Run time: 30-60 minutes
Description: In Camel Up, up to eight players bet on five racing camels, trying to suss out which will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!
Dungeons and Dragons 5e, 8:00pm to 11:00pm -- Hosted by Mark Curtiss
Number of players: ,Run time:
(More info to come)
Catan National Qualifier Semi-Final Tournament, 9:00pmm to 11:00pm -- Hosted by BryceCon
Number of players: Top 16, Run time: 2 hours (depending on game play)
The 16 top ranking players of the preliminary tournament will play in a semi-final round. The 4 top ranking players from the semi-finals will move on to the final round.
Orleans, 9:00pm to 11:00pm -- Hosted by Jed Maddocks
Number of players: 3, Run time: 2 hours
Description:During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.
In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.
In Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.