BryceCon 2020
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      • Friday 5:00pm to 8:00pm
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      • Saturday 11:00am to 2:00pm
      • Request To Become a Vendor
      • Saturday 2:00pm to 5:00pm
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If you would like to run a game during one of these time blocks, click here.
Sunday Scheduled Games
Clash of Cultures, 8:00am to 11:00am -- Hosted by Marius van der Merwe
Number of players: 2 to 4, Run time: 3+ hours, Some experience preferred
Each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.


This is a complex board game that is better suited for gamers with some experience. With 4 players there is a chance that the game session may run past its allotted time.

Puerto Rico, 9:00am to 10:30pm -- Hosted by Joel Cottam
Number of players: 3-5, Run time: 90-150 minutes
Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points. He will win the game!

Zeppelin Attack! (+expansion), 9:00am to 10:30am -- Hosted by Stephanie Bryant
Number of players: 2-4, Run time: 90 minutes (learning and play time)

Conquer the world with a flip of the cards!

Take over the world in Zeppelin Attack, a deck builder card game by Eric B. Vogel. Set in the world of Evil Hat Productions Spirit of the Century, you play villainous masterminds bent on world domination. Deploy your zeppelins, order your minions, and do whatever it takes to destroy your rivals. Zeppelin Attack contains everything you need to play this combat-oriented, fast-paced card game.

There’s only room for one ultimate criminal overlord: you. Bring your zeppelins.

(Deck building card game)

Arkham Horror, 10:00am to 2:00pm -- Hosted by Peter Olsen
Number of players: 1-8, Run time: 2-4 hours

Dice City, 10:00am to 11:30am -- Hosted by Alex Bernard
Number of players: 1-4, Run time: 1-1/2 hours
Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!

You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.

New players welcomed!

Munchkin, 10:00am to 12:00pm -- Hosted by Jackie Campbell
Number of players: 3-6, Run time: 60 minutes
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Betrayal At The House On The Hill, 11:00am to 1:00pm -- Hosted by Jessica Broderick
Number of players: 3-6, Run time: 1 hour
Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends.
Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.
Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

Chicago Express, 11:00am to 12:00pm -- Hosted by Jon Case
Number of players: 2 to 6, Run time: about 1 hour
The game combines auction and stock market mechanics with route building in a train theme. It's like a good mixture between Acquire, Ticket to Ride, and Power Grid. Players have to invest their own money to gain partial control/ownership over various railway companies. The more money they bid in the auction, the more capital they have to work with to build track and become more profitable. This tends to discourage low bids because sometimes a player will win an auction at a very low price but then get stuck with little spending money for later phases of the game. Also, with multiple players having control over these companies, sometimes different shareholders will work to move the same company in different directions, creating frustration and conflict. There is almost no luck involved in this game, just strategy and negotiation. Similar to German Railways but less complex and cutthroat.

Ticket To Ride: Europe, 11:00am to 12:00pm -- Hosted by Joel Cottam
Number of players: 2-5, Run time: 30-60 minutes
From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on an exciting train adventure through the great cities of turn-of-the-century Europe. 


German Railways, 12:00pm to 1:00pm -- Hosted by Jon Case
​Number of players: 3 to 6, Run time: about 1 hour

The game combines auction and stock market mechanics with route building in a train theme. It's like a good mixture between Acquire, Ticket to Ride, and Power Grid. Players have to invest their own money to gain partial control/ownership over various railway companies. The more money they bid in the auction, the more capital they have to work with to build track and become more profitable. This tends to discourage low bids because sometimes a player will win an auction at a very low price but then get stuck with little spending money for later phases of the game. Also, with multiple players having control over these companies, sometimes different shareholders will work to move the same company in different directions, creating frustration and conflict. There is almost no luck involved in this game, just strategy and negotiation. Similar to Chicago Express, but more cutthroat and complex.

Mage Wars, 12:00pm to 1:30pm -- Hosted by Glen Burgess
Number of players: 2-6, Run time: about 90 minutes
Mage Wars is the customizable strategy game of dueling mages. Players take on the role of powerful mages, stepping into the arena to battle for supremacy. Mage Wars is a unique genre-breaking concept, combining the best elements of customizable card games and tactical miniature games.

Players can play as a Wizard, Warlock, Beastmaster or Priestess; each with their own unique strategies and style of play. The game is fast-paced and exciting, with tough tactical decisions every turn.

Players build their own custom spellbook, with over 300 spells to choose from! The game is not collectible – players have equal access to the same spells. There is no random card drawing – players choose exactly which spells to cast, when they want to cast them! This allows for an unprecedented level of rich strategy and tactics.

Summon powerful creatures into the battle, hurl lightning bolts and fireballs, adorn yourself with mighty weapons and armor, or lay a network of hidden enchantments to take your foe by surprise. All of this and more awaits you in the arena of Mage Wars! With subtle strategies and diabolical surprises, the balance of power can shift each round, keeping the game exciting and victory unpredictable.


Fantahzee, 12:30pm to 2:00pm -- Hosted by Alex Bernard
Number of players: 2-5, Run time: 1-1/2 hours
Gather up a team of heroes in Fantahzee: Hordes & Heroes to defend the town, roll the combinations to activate their awesome abilities, and fight your way through the monsters to the bosses. Defeat three of the five bosses, then tally up your trophies from the day. Collect the most VP to win!

New players welcomed!

Evolution tournament, 1:00pm to 3:00pm -- Hosted by STGCon and Game Haven
Number of players: 8, Run time: about 2 hours

Bohnanza, 2:00pm to 3:00pm -- Hosted by Caleb Broderick
Number of players: 2-7, Run time: 45 minutes
The cards are colorful depictions of beans in various descriptive poses, and the object is to make coins by planting fields (sets) of these beans and then harvesting them. To help players match their cards up, the game features extensive trading and deal making. One of the most unique features of the game is that you cannot rearrange your hand, as you need to play the cards in the order that you draw them.

Exploding Kittens, 2:00pm to 3:00pm -- Hosted by Crystal Broderick
Number of players: 2-5, Run time: 15 min per game

Splendor, 2:00pm to 3:00pm -- Hosted by Hannah Broderick
Number of players: 2-4, Run time: 30 minutes
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Dark Seas, 2:30pm to 4:00pm -- Hosted by Alex Bernard
Number of players: 2-4, Run time 1-1/2 hours

Dark Seas is a dicey island-building game. Each player plots out his own plundering route, filling its ports with docks, hideouts, and shady sea-faring characters. Players sail their ships around their islands, building their reputation by recruiting pirates, gathering doubloons, and acquiring treasure and infamy. Whoever amasses the greatest reputation wins!

New players welcomed!

Acquire, 3:00pm to 5:00pm -- Hosted by Jon Case
Number of players: 3-6, Run time: about 90 minutes
​Acquire is an old classic tile placement economy game. Players are trying to gain and maintain majority ownership in several hotel chains. Throughout the game, players will buy shares in stocks and add tiles to the board to create new companies, merge two previously existing companies, or grow companies. Memory is an important skill to win the game (remembering who has which shares) as well as lucky anticipation and money management. There is a definite element of luck involved as players are constantly drawing tiles that have big implications for game flow and outcome. Note: we would be playing the most modern version of the game with the cardboard tiles. 


Carcassonne, 3:00pm to 4:00pm -- Hosted by Joel Cottam
Number of players: up to 6, Run time: 45-60 minutes 
Build roads cities and fields to develop the countryside In southern France in this strategy game to gain the most influence in the region.

Castellan, 3:00pm to 4:00pm -- Hosted by Rip Stead, Jr.
Number of players: 2-4, Run time: 45 minutes

In Castellan, two players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards, and the player who finishes a courtyard claims it with a Keep, scoring points for that courtyard equal to the number of tower pieces surrounding it.
In more detail, each player starts the game with two decks of cards: a wall deck and a tower deck. Each card allows a player to play the components shown on it, with the wall deck cards always depicting at least one wall (and some combination of walls/towers) and the tower deck cards always depicting at least one tower (and again some combination of walls/towers). On a turn, a player can play as many cards as she wants, but she draws only one card at the end of her turn. The goal is to create courtyards – and subdivide existing courtyards – while keeping your opponent from doing the same. Players have the same cards in their decks, so the challenge is all about what to use when. The game ends when all the castle pieces are used up, and the player with the most points wins.
Two different pairs of Keep colors are available in the two versions of Castellan, so with two copies of the game – and the right combination of bits – up to four players can play.

Catan Histories: Settlers of America, 3:00pm to 5:00pm -- Hosted by Mark Curtis
Number of players: 3-4, Run time: 2 hours
Catan is off the island and in America. Fans of Catan are eagerly anticipating the next release in the Catan Histories line.
The 19th Century has arrived, and Americans are heading west. Wagon trains are forming up and heading out to settle new lands and build new cities. These new cities will need railroad lines to bring in new people and necessary goods. Some head west for the adventure, some to start a new life, still others to find work.
Look west to make your fortune. As the population grows, resources will dwindle, and the smart money seeks new sources and new markets. Finance your settlers as they head west to build the cities of tomorrow. Link these cities with rails of steel and operate your railroad to supply the townsfolk with goods. To the west lie lands to settle and fortunes to be made!


Settlers of America: Trails to Rails uses the familiar Catan hex-tile grid to present a map of the United States. Players collect and trade resources in order to purchase, migrate and build settlements, forge railroads, and acquire locomotives. Railroads are used to distribute goods to the interconnected cities. As westward locations are settled, old sources of resources deplete. The addition of gold adds to the depth of play and increases options for the players.


Stone Age, 4:00pm to 5:30pm -- Hosted by Denise Broderick
Number of players: 2-4, Run time: 60-90 minutes
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.


Coconuts tournament, 4:00pm to 5:30pm
Number of players: up to 12, Run time: about 1-1/2 hours


Boss Monster tournament, 5:00pm to 7:00pm -- Hosted by Gary Tanner
Number of players: up to 6, Run time: 1-1/2 to 2 hours


Citadels, 6:00pm to 7:00pm -- Hosted by Lisa Nelson
Number of players: 2-7, Run time: 1 hour
Open to new players, recommended ages 10 and up
In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.


Mansions of Madness, 6:00pm to 8:30pm -- Hosted by Logan Michels
Number of players: 2-5, Run time: 1-3 hours
Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Othello, 6:00pm to 7:00pm -- Hosted by Jackie Campbell
Number of players: 2, Run time: 10 minutes per game 
Othello is a strategy board game for two players, played on an 8×8 uncheckered board. There are sixty-four identical game pieces called disks (often spelled "discs"), which are light on one side and dark on the other. Players take turns placing disks on the board with their assigned color facing up. During a play, any disks of the opponent's color that are in a straight line and bounded by the disk just placed and another disk of the current player's color are turned over to the current player's color.
The object of the game is to have the majority of disks turned to display your color when the last playable empty square is filled.

Garbage Day, 7:00pm to 8:00pm -- Hosted by Mayday Games ( Kay Wild)
Number of players: 2-5, Run time: about 30 minutes per game


Valley of the Kings, 7:00pm to 8:00pm -- Hosted by Alex Bernard
Number of players: 1-4, Run time: 1 hour

Take on the role of Egyptian nobles at the time of the pharaohs, preparing for death and burial in the Valley of the Kings. Players want to fill their tombs with food, amulets, and other treasures, and to do so they acquire cards that are laid out in the shape of a pyramid; purchase cards at the base of the pyramid, and it "crumbles" to bring cards higher in the pyramid to the base where they can be bought. The pyramid resets each round with new offerings.

You score only for cards that you remove from your deck and stash in your tomb, so if you keep using valuable cards for their effects and don't entomb them before the game ends, you could lose out on big points! Whoever collects the most valuable artifacts in her tomb wins.

Super fun, easy to play deck builder! New players welcomed!

Codename Pictures, 8:30pm to 11:00pm -- Hosted by Alex Bernard
Number of players: 2-8, Run time: 1-1/2 hours
Each round takes about 20-30 min, we'll play as many rounds as people want to!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. New players wanted!!